/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.network.aion.clientpackets;

import com.aionemu.gameserver.model.gameobjects.Npc;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.services.ItemService;
import com.aionemu.gameserver.utils.MathUtil;
import com.aionemu.gameserver.world.World;

/**
 * @author ATracer
 *
 */
public class CM_GODSTONE_SOCKET extends AionClientPacket
{
	
	private int npcId;
	private int weaponId;
	private int stoneId;
	
	public CM_GODSTONE_SOCKET(int opcode)
	{
		super(opcode);
	}

	@Override
	protected void readImpl()
	{
		this.npcId = readD();
		this.weaponId = readD();
		this.stoneId = readD();
	}

	@Override
	protected void runImpl()
	{
		Player activePlayer = getConnection().getActivePlayer();
		
		Npc npc = (Npc) World.getInstance().findAionObject(npcId);
		if(npc == null)
			return;
		
		if(!MathUtil.isInRange(activePlayer, npc, 15))
			return;
		
		ItemService.socketGodstone(activePlayer, weaponId, stoneId);
	}
}
